Okay, I'm going to start my first G.A.M.Bit post with a game that is close to my heart, and may possibly become one of the best MMO games of all time ( If it ever gets finished ). Star Citizen. Not only is the art in this game fantastic, and the designs beautiful from concept to completion, but the game play itself already feels amazing! To look at the designs and art in this game, the creators and artists have done an amazing job making all the different items feel like they belong together, but at the same time making them feel as if they were built by different groups of people. The amount of passion the team has for this project is just amazing, and you can really see that come through in every detail the add to this world. Like a potter, molding the piece, slowly building up the shape to create a pleasing and functional shape. meticulously shifting his hands to the next section, and then when he is done creating the structure, going on to paint it, an...
Hello peoples and others. I got a guest post here from board game designer Micah Burks, owner of Runcible Games . You can find his blog/website here. I hope you enjoy :) Here is his post -------------------------------------------------------------- What is it that makes content valuable? There are lots of things that add value to any creation, but today Nathanael and I were throwing ideas around about the ideas of "Intrinsic Value", and "Contextual Value", specifically in the entertainment industry. I'd like to share a bit on that, if you care to read! What exactly do I mean by that? Well let's say you have a beautiful gem, and a bit of string. The gem has "intrinsic value" by itself, because it's unique and appealing, while the bit of string has "contextual value" because it can be used with and for lots of things. Now let's look at the evolution of television as an example from entertainment : If you watch ...